This is a paid asset, but now you can download it totally free from our site with high speed. However, please keep in mind that this package is only provided for studying or testing the product prior to purchasing it, not for business functions.

Overview

This tool makes it easy to upload, unload, and reload scenes. It provides a number of features to simplify the asynchronous loading and unloading of subscenes. It includes a custom inspector that shows uploaded and unloaded scenes, so you can easily understand what’s going on with Unity Scene Manager and what loading stage each scene is in.

A demo project is included, as well as a script to utilize the SceneController functions, so you can get asynchronous additive scenes working in your project without using any code. Great setup for VR cameras and scene loading.

The SceneController.cs class gives the ability to:

  • Easily load, unload, and reload in Unity 5.
  • Add scenes that load when the game starts.
  • Added “persistent” scenes that are not unloaded by SceneController’s unload functions.
  • Displays all scenes currently loaded by the Unity SceneManager class.
  • Find out what loading phase each scene is in.
  • Set the EnableSceneActivation boolean value with a switch.
  • load new scenes in the editor or at runtime.
  • Enable lighting for multiple scenes at once using lightmapping. BakeMultipleScenes API.

Download Links:


Download Additive Scene Manager v1.1 (Latest Version)

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