Overview
Behavior Designer: The Motion Pack includes 17 different activities in the behavior tree, focusing on both 2D and 3D motion.
Some tasks not only cover all AI control behaviors but also offer unique functions, such as finding cover or detecting whether an object is within range.
The three tasks—Flock, Follow Leader, and Tail—provide an excellent example of controlling multiple AI agents with a single behavior tree.
Each activity is well commented on and written in a general and clear manner, making it very easy for you to integrate them into your project. This package will be further developed as we receive new mission suggestions from the community.
Pathfinding Implementations:
- Unity’s Navigation Mesh
- A* Pathfinding Project
- Poly|Nav
Tasks:
- Move Towards
- Rotate Towards
- Seek
- Flee
- Pursue
- Evade
- Follow
- Patrol
- Cover
- Wander
- Search
- Within Distance
- Can See Object
- Can Hear Object
- Flock
- Leader Follow
- Queue
The Movement Pack is integrated with the Ultimate Character Controller, allowing for movement with root motion.