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Overview
Component Names integrates seamlessly with the Inspector and makes it possible to rename components.
Features:
- Select a component’s header and press F2 to start renaming it (or select “Rename” from the context menu if your keyboard is broken).
- Default name is shown in parentheses after the custom name by default.
- Custom component names can be seen in Object fields.
- Custom component names can be seen in UnityEvent dropdowns.
- See a summary description of components when mouseovering their header.
- Give custom tooltips to components.
- All custom name data is fully stripped from builds.
Features for Coders:
- Get component names in code using Component.GetName (great for debugging!).
- Generate component names from their current state by calling Component.SetName in OnValidate.
- Make Component.name and Component.ToString return custom component names by deriving from custom base class.