Tools

Destructible Ground Simulation Done With Compute Shader

This is a paid asset, but now you can download it totally free from our site with high speed. However, please keep in mind that this package is only provided for studying or testing the product prior to purchasing it, not for business functions.

Overview

Real-time simulation of physically realistic ground made of interacting particles The GPU handles all calculations, so it works fast even if you have tens of thousands of particles.

Can be used:

  • As a base for projects utilizing simulations of physically interacting particles.
  • As a tutorial to learn how to compute shaders.

Features:

  • Uses Compute shader
  • Everything is computed on the GPU
  • Pretty optimized, runs fast in realtime
  • The code is comprehensively commented on, with every feature explained.

Download Links:


Download Destructible Ground Simulation Done With Compute Shader v1.0 (Latest Version)

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