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Overview

The Foliage Render is a replacement renderer for Unity Terrain Tree’s and Details rendering, using instance indirect rendering for faster rendering.

Features:

  • GPU-based rendering frees up significant CPU time
  • Cell-based Streaming and Culling of terrain details
  • GPU-based Frustum Culling
  • GPU-based HI-Z Occlusion Culling in BiRP, HDRP & URP
  • Supports up to 4 LODs per object with LOD Crossfade Support
  • Supports LODs on Unity Terrain Details
  • Support for Single-Pass Stereo Rendering
  • Ability to pass height, normal, and albedo of terrain, as well as user-defined per-terrain data, to vegetation shaders.
  • Custom shaders and shader code to allow conforming objects to the terrain
  • Custom shaders and shader code to allow tinting objects with the terrain’s albedo
  • can overload visible distance and shadow distance per object
  • can overload max LOD usage for faster shadow rendering
  • compressed data structures for faster processing and reduced memory usage
  • works with The Vegetation Engine shaders
  • It includes it’s own shader and stackables for Better Shaders, which support albedo tint, conforming to the terrain, wind animation, and instancing support.
  • Shader graph node for adding indirect instancing support to existing shaders
  • Shader patcher to modify external 3rd party shaders
  • One menu item selection to convert existing terrains to Foliage Renderer
  • All source code included

Download Links:


Download Foliage Renderer v1.2 (Latest Version)