ToolsUtilities

FSR 3 – Upscaling for Unity

This is a paid asset, but now you can download it totally free from our site with high speed. However, please keep in mind that this package is only provided for studying or testing the product prior to purchasing it, not for business functions.

Overview

FSR 3 is an upscaling technique that creates high-quality and high-resolution frames based on lower-resolution input. By using this, your project can run at a drastically lower resolution without losing visual quality or increasing the framerate!

Easy to use

  • Both Built-in and URP are a single drag-and-drop, but for HDRP, you need to make two small changes to the source files. All described in detail in our documentation!
  • FSR 3 has been extensively tested with all default Unity Post-processing; however, we can’t guarantee that all custom Post-Processing assets will work out of the box. If you run into problems with custom assets, contact us and we’ll see if we can help add support for it!

Platform support

  • By using a compute shader FSR back-end, we’re able to support almost all platforms; check the Technical details below for which platforms are supported and tested.

AAA Anti-Aliasing

  • FSR 3 features a high-quality Temporal Anti-Aliasing built-in. Get rid of those jagged edges while improving your project’s performance! If you don’t want to use the upscaling, you’re now also able to just use the TAA.

Frame Generation

  • This asset currently has no Frame Generation support yet. This is still in the works and will be a FREE update when finished.

Download Links:


Download FSR 3 – Upscaling for Unity v1.5.1 Latest Version

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