This is a paid asset, but now you can download it totally free from our site with high speed. However, please keep in mind that this package is only provided for studying or testing the product prior to purchasing it, not for business functions.

Overview

Grid Builder 2 is a grid-based building system that can and is used in many game types, including real-time strategy, tower defence, simulators, tabletop puzzles, and many others.

This package will work with any render pipeline with a simple conversion of materials. You can automate this via Edit>Render Pipeline, and you should have options to upgrade your scene materials there.

When upgrading to URP or HDRP to increase fps on layered grids, you may wish to untick shadows and other features on the materials for the grid cells.

Features:

  • Create and design your grid and layout with additional grid tools and types
  • Placing, removing and moving existing objects
  • Choose how many cells your placed objects will take up, up to 5×5 cells
  • Saving and loading capabilities
  • Developers can preconfigure a grid to load objects on start for users
  • Objects can now be placed on a timer to build after a delay
  • Objects can be visually highlighted based on how many cells it take up
  • Objects can be selected, moved, or dragged.
  • There are many different types of placement logic, like drag and drop, drag build and place one
  • Layer grids to create dynamic effects
  • Move objects to grid points instead of the center of cells
  • Auto-cell blocking makes cells unplaceable
  • Hide and show cells when placing and removing
  • Floor tiles can be placed underneath objects, depending on size
  • A simple upgrade system with timing
  • There are many customization options
  • Full documentation of all components is is available at GolemiteGames
  • Thoroughly commented code
  • Additional methods to use if you want to get creative

Ideal game genres:

  • Real-time strategy
  • Tower defence
  • Simulator
  • Table top
  • Puzzle
  • Construction
  • Time-based building games
  • Many other game types use grids as an underlying system

Roadmap:

  • Having floor tiles underneath your objects when previewing, which would change depending on how many cells the object takes
  • Blocking an object if certain defined tags are within its building space, such as enemies, etc
  • Building an upgrade function allows developers to set there own chain of upgrades for a particular object
  • Create a dynamic wall-building system so when two wall pieces are placed next to one another, they will connect
  • Object swapping, allowing users to drag an object over another of the same size to swap places

Download Links:


Download Grid Builder 2 v1.5.0 (Latest Version)

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