Overview
Full-featured lighting, sky, and weather system with a day-night cycle and volumetric clouds.
It is easy to take the wrong turn and end up with a completely misconfigured scene, especially under the dynamic conditions of a running day-and-night cycle. This just gets even more difficult when you add in clouds and weather as well.
But, when lighting and post-fx are done right, it can transform a mediocre scene into something full of wonder and joy, and this is what HDRP Time of Day can do for you!
HDRP Time of Day is a lighting system with a day-and-night cycle, volumetric clouds, and weather effects out of the box, all managed from one convenient place.
It also contains a weather effects system that allows you to simulate the changes in lighting that occur during snow, rainfall, sandstorms, or your own custom weather effects.
Our dynamic lighting probe system allows you to use baked reflection probes in a dynamic day and night cycle to add a rich, balanced depth to your scene, which is difficult to achieve otherwise.
Features
- HDRP day and night cycle with light, sky, and postprocessing adapting to the current time of day and weather.
- Seamlessly tune the most important aspects of your HDRP lighting setup during different times of day with curves and gradients.
- Weather Effect System with Rain, Snow, and Sand Storms: It is extensible, so you can add in your own weather effects. (Weather effects rendering on the terrain will require a compatible terrain shader, e.g. GTS.)
- Reflection Probe System to support a baked global reflection probe with changing lighting conditions.
- Profile-based: save your favorite settings to use them in other scenes or projects.
- Fully compatible with native HDRP features and effects.
- Night sky with stars and moon.
- Local override volumes.