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Overview
The health system features a reusable health component, a health bar, and a hitbox that can be easily customized and expanded to meet the needs of any project. Using the health system allows you to save time and effort by not having to rewrite health logic for every design or game element, resulting in a more efficient development process.
The Pro version includes additional components for easily triggering actions when the GameObject’s state becomes empty or changes, as well as components for defining damage and kill zones.
Features
- A modular component-based health system comes with health, hitbox and healthbar components that are highly reusable
- Easily customize healthbars in the inspector (face camera, set animation speed, hide if empty)
- Easy to understand and extend
- Plug-and-play solution
- Event listener components for HealthEmpty and HealthChanged events (Pro)
- DeathZone and DamageZone components (Pro)