This is a paid asset, but now you can download it totally free from our site with high speed. However, please keep in mind that this package is only provided for studying or testing the product prior to purchasing it, not for business functions.
Overview
It converts distant, complex 3D objects into simple 2D quads, which significantly reduces triangles and drawcalls. Purely runtime. No baking, no preprocessing, just seamless execution.
Why impostors?
- it requires manually creating additional assets for each object, meshes with fewer polygons and materials,
- These additional assets increase the build size.
- There might be a noticeable difference between LODs, which pop in and out when the player moves.
But with impostors, we can solve the first two issues:
- Impostors don’t require manually creating additional assets.
- impostors don’t increase build size,
- impostors work with stylized custom shading,
- In perfect scenarios, impostors look exactly like the original objects.