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Overview
The InGame Code Editor is an advanced input field for Unity that makes use of TextMesh Pro to display syntax-highlighted code. Much of the inspiration for the syntax highlighting is taken from Notepad++, and as a result, it is extremely customizable, allowing you to add syntax highlighting support for new languages.
Features:
- Very easy to use. Just drop the prefab into your scene and customize
- Full text editing features that you would expect
- Includes an optional line numbers column
- Fully customizable editor themes
- Includes three pre-set themes: Light, Dark and Terminal
- Fully customizable syntax highlighting
- Highly optimized lexer for quick syntax highlighting of large text
- Supports the syntax highlighting of keywords, symbols, numbers, comments and quote strings
- Keyword groups mean that you can highlight keywords in different colors
- Build-in syntax highlighting support for C# (multiple), Lua, MiniScript and JSON
- You can easily add support for additional syntax-highlighted languages
- Supports basic auto-indentation using opening and closing tags
- Fully commented, partial C# source code included
- Comprehensive .chm documentation of the API for quick and easy reference
Highlighted Languages
- C# (2 different themes)
- Lua
- MiniScript
- JSON