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God rays, light shafts, and volumetric lighting for Unity URP.

How it works:

  • Renders an occlusion texture using scene depth.
  • Estimates areas of light and shadow using the occlusion texture.
  • Renders a light scattering texture in screen space.

Key features:

  • Compatible with the Volumes framework.
  • Configurable falloff, density, and color.
  • Performant.
  • Looks great.

Download Links:


Download LSPP v3.1.1 Latest Version