This is a paid asset, but now you can download it totally free from our site with high speed. However, please keep in mind that this package is only provided for studying or testing the product prior to purchasing it, not for business functions.

Overview

Playback OBJ file sequences with virtually zero CPU use; also import particle systems from Max, Maya, and Blender for playback; plus support for point cloud data import and playback, great for Brekel.

MegaCache is an editor extension that allows you to import cached animated mesh geometry regardless of the topology, vertex count changes, materials used, etc. of each mesh in the cached sequence. MegaCache will import, merge, optimize, and compress the data to allow for amazing playback performance on any device. MegaCache uses OBJ files for import, so it will work with all 3D packages.

You can also use MegaCache for importing complex particle system animations, so you can leverage the power of 3D Max Particle Flows or Maya particles to build stunning systems not possible with standard Unity particles. Particle import support for Blender is also supported.

MegaCache Features

  • Compatible with Unity versions from 3.5 to 2022
  • Works with all Render Pipelines
  • Import OBJ file sequences
  • Import Particle systems
  • Point Cloud CSV Import (beta)
  • Point Cloud XYZ file format support
  • Point Cloud PLY file format support
  • Blazingly fast playback
  • Optimized memory use
  • Merge multiple objects
  • Playback from file or memory
  • Multi-threaded code
  • Full Source Code is included
  • Works on all Platforms
  • Works in Unity Free
  • 3DS Max Particle Flow Importer
  • Maya particle importer
  • Maya .pda particle file importer
  • Blender particle importer

Download Links:


Download Mega Cache v1.41 (Latest Version)

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