ShadersVFX

MF.SSGI – URP Screen Space Global Illumination – Occlusion & Raymarched shadows

This is a paid asset, but now you can download it totally free from our site with high speed. However, please keep in mind that this package is only provided for studying or testing the product prior to purchasing it, not for business functions.

Overview

MF.SSGI is a complete screen space lighting solution that increases productivity and visual fidelity. Not only does it look great, but you can also save valuable production time by swapping burned GI probes and SSGI light probes in real time.

This is also a great solution for Unity projects with dynamic environments where easy building is simply not possible. A frequently asked question is, “What happens when the light source moves away from the screen?”You don’t need to worry. Thanks to the reflex probe-saving function, light sources that are outside the screen are always processed.

The graphics settings are completely separate from the quality settings and can easily be adjusted to accommodate any volume changes in post-production. This allows you to change settings for each scene or area and exposes platform-specific quality settings in a script object.

Visual Debugger gives you a clear picture of what’s happening behind the scenes, making it easier to test and improve your writing.This optimizes quality and accelerates development.

Download Links:


Download MFSSGI – URP Screen Space Global Illumination – Occlusion Raymarched shadows v1.1.4 (Latest Version)

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