This is a paid asset, but now you can download it totally free from our site with high speed. However, please keep in mind that this package is only provided for studying or testing the product prior to purchasing it, not for business functions.
Overview
Create new sub-meshes inside Unity for any model. Assign your materials with ease.
- Super easy to use.
Draw on the mesh and then pick a material. Done.
- None-Destructive workflow
Automatically generates a new mesh asset (.asset file). Your original asset remains the same.
- Skinned Mesh Support
It keeps all your bone weights and animations intact.
Please notice that the .obj file format does not support bones or animation. Thus, that information can not be exported as an object.
- Brush for high-poly meshes
Though you should keep it under a hundred thousand triangles for best performance,.
- Undo/Redo for selections
- .OBJ Export
In case you need to pass your new mesh around,.
Usage
- Open the tool via Tools > Polygon Material Painter > Start (or via the Tools bar).
- Select the object you want to paint on.
- Pick the triangles.
- Hit the “Assign” button.
- Done! You will now have a new asset with the materials and sub-meshes.