This is a paid asset, but now you can download it totally free from our site with high speed. However, please keep in mind that this package is only provided for studying or testing the product prior to purchasing it, not for business functions.

Overview

Speed up your level design process many times over. Generate infinitely customized levels procedurally with a single click! No coding! Generate house exteriors, interiors, props, pavements, and more.

  • Automate and speed up your level design process many times over
  • Generate tons of custom levels procedurally with just one click. Define generation logic without coding to paint walls, fences, or modular supports. You can assign network parameters to any object and generate them using procedural logic
  • The routine generation grid offers many ways to automate level creation. You can easily create presets for any modular build, giving you more time to create sophisticated game levels or procedurally generate entire levels as needed.
  • The system works quickly and you can prepare your own preset logic with real-time preview.
  • The system offers a lot of freedom. You can use it to create, among other things, modular walls, interconnected fences, house interiors, entire buildings, walkways, streets, etc. It works on a grid at a specific scale, so you can adjust it to the scale of the floor, ceiling, or wall (which means you can easily scale it to store modular 3D assets) and set logic, which automatically creates props on the floors, walls, furniture next to the walls, etc.
  • This plugin is ideal for indoor games that require lots of randomly placed props.
  • Additionally, the package includes random spawn plugins that allow you to easily place small accessories such as books, cups, stacks of boxes and bottles on tables/cabinets, with collision detection and alignment on the collider surface. Another additional thing is the Procedural Pipeline Generator plugin, which allows you to randomly arrange segmented modules from the starting point to the target endpoint.

Features:

  • Automate and speed up your level design process many times over!
  • Procedurally generate infinite custom layers with just one click!
  • No coding required
  • Tile Designer to create architectural tiles without 3D modeling software
  • Create a planner and node diagram to create layer layouts without coding Generate
  • Objects in editor and runtime mode!
  • Assign arbitrary objects to network parameters and create them according to procedural logic.
  • It is very fast and provides real-time information when building the logical assembly.
  • Many examples are provided to get you started
  • Works with any SRP package.However, please note that the demo materials use built-in RP shaders, which can be easily converted if necessary.
  • Generated objects are stored in a clear and organized hierarchy
  • Can create multi-story structures (using 3D mesh)
  • Runs on a grid with a scale that matches the scale of objects on the floor, ceiling, or wall
  • Manage rules in ready-to-use files
  • Automatically generate light probes, reflection probes, or trigger collisions for each generated area.
  • The package contains a set of rule nodes, all with source code. In the updated versions, there will be even more rule nodes, making the creation of spawn logic even faster!
  • Random spawn plugins that allow you to easily place smaller props such as books, cups, stacks of boxes, and bottles on tables and cabinets. Appears with collision detection and adapts to the surface of the collider
  • Procedural Pipeline Generator Plugin to Configure Randomly Segmented Forms from Start Point to Target End Point (Alpha Version)
  • People with programming skills can easily create custom rule nodes.
  • Detailed instructions included
  • Source code included

Download Links:


Download Procedural Generation Grid Beta v1.6.6.1 (Latest Version)