Overview
RTG is a scripting API that allows you to easily incorporate transform gizmos at runtime (in-game).
Being able to transform objects in runtime using a set of intuitive and professional gizmos can be extremely valuable, especially if you are working on a runtime editor or a game in which the player can move, rotate, and scale objects. Want to build a modding tool for your players? Then you definitely need some way to allow them to manipulate the objects in the scene, and this plugin will prove to be invaluable for such tasks!
Main Features:
- Move Gizmo (with vertex snapping)
- Rotation Gizmo
- Scale Gizmo
- Universal Gizmo (move, rotate, scale)
- 3D Box Collider Gizmo
- Sphere Collider Gizmo
- 3D Capsule Collider Gizmo
- 3D Character Collider Gizmo
- Directional Light Gizmo
- Point Light Gizmo
- Spot Light Light Gizmo
- Terrain Gizmo (change terrain height, update objects in radius, elevation curves)
- Snapping for All Gizmos
- Transform Spaces (Global and Local)
- Transform Pivots (Mesh Pivot, Group Center, Object Center Pivot, Custom World Pivot, Custom Object Local Pivot)
- Gizmo Events (Enabled, Disabled, HoverEnter, HoverExit, DragBegin, DragEnd, and DragUpdate)
- Gizmo Hover Info
- Gizmo Drag Info
- Multiple Gizmos in The Scene at the Same Time
- Object Transform Restrictions
- Multiple Viewports
- Undo/Redo
Bonus Features:
- Scene Gizmo
- Scene Grid
- Navigation Camera (move, pan, rotate, orbit)
RTG is only a small part of a larger and much more powerful plugin called Runtime Level Design. This pack contains so many features out of the box that will literally save you hours and hours of work!