SceneNav is a Unity Editor extension that allows you to quickly navigate in your scenes, especially for moving quickly to a desired target location on large terrains.
Description
SceneNav provides a means to zoom out, point at a desired destination by providing a preview of that destination, and zoom back in to that desired target. As such, it’s supposed to enhance your workflow by allowing quick navigation across your scene.
SceneNav is based on actual use cases. Projects that require a fast workflow for scene creation. With an emphasis on focusing on the project without being slowed down by Unity’s lack of proper tools for navigation around the scene. Especially scenes with large terrains.
As such, I tried to keep accessibility convenient for you while having the functionality to help you speed up your workflow.
SceneNav comes with preconfigured presets. Depending on your own workflow and scene size, you can adapt those presets to your personal needs. As such, I tried to keep SceneNav very flexible.
Bundle Option
You can also get this asset as part of this bundle:
Showcase Videos
The videos are examples of what you can do with SceneNav in combination with other assets and projects. In case you are interested, the descriptions of the videos contain information about which assets were used.
Presets
Currently, there are 3 presets and key bindings available that you can use. The default key bindings are Shift+1, Shift+2, and Shift+3. You can adapt those in the Shortcuts manager of Unity to meet your own personal requirements.
Depending on feedback, I can extend the number of presets. 3 just seemed to be the sweet spot for general use cases.
Requirements
SceneNav uses a raycast in order to pick a destination. With that in mind, the target destination needs to have a collier.
SceneMark
While navigating with SceneNav, it suggested itself to add a
- History of navigation points and
- Favorites
These allow for quick browsing to a preferred target at the click of a button. As such, they are similar to bookmarks, hence the name.