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Overview

I have created simple packaging for various advertising networks. Basically, it was a matter of installing plugins, installation keys, and target IDs. And then only ads with one connection will be shown. You don’t have to familiarize yourself with SDK documentation, initialize plugins, load and reload ads, register for events, and do other tedious things. The wrapper hides low-level elements and provides unified high-level functionality, such as displaying advertisements.Additionally, it supports cascades based on remote configuration, allowing you to configure what appears first at runtime based on eCPM data.

Features:

  • Supported Ads: UnityAds, AdMob, IronSouce, Vungle, YandexAds
  • Basic formats: full screen, premium and banner
  • AdManager, a unified package for all networks
  • Support for new networks can be added by adding new adapters
  • Remote cascades using the remote setting (separately for each ad type)

Setup steps:

  1. Select advertising networks: UnityAds, AdMob, IronSource, Vungle, and YandexAds (at least one). If you’re new to advertising, start with AdMob.
  2. Visit advertising providers’ websites and register, add your application, and create advertising placements. Get the application key and target credentials.
  3. Download and import official announcement packages for Unity (for select networks).
  4. Add AdManager to your scene and enable ad networks.
  5. The adapter components are added next to AdManager. Configure the application key and deployment IDs for each adapter.
  6. Display ads with ShowInterstitial, ShowRewarded, and ShowBanner.
  7. Enable [Custom Proguard File] to preserve Java libraries when [Shrink] is enabled (proguard-user.txt file attached, just in case).
  8. Check your device logs with adb logcat to make sure everything is OK.

Download Links:


Download Simple Mobile Ads v1.7 (Latest Version)