Overview
When creating persistent systems, which need to be available through the complete application lifecycle, a common approach is to create an init scene containing them. This perfectly works on builds but has a big downside in the editor during development: every time you want to playtest a scene, you need to open the init scene first, which can become pretty time-consuming in the long run. That’s why we created Startup Manager.
Startup Manager provides you with an easy way to setup and initialize your persistent game systems at application startup—no init scene required and working from any scene, even in the editor. Say goodbye to your init scene and work faster than ever!
Features
- Initialize persistent game objects at startup without an extra init scene
- Use Startup Profiles to easily create cutom startup definitions
- Easily switch between different profiles
- Extend the system with your own custom startup profiles
- Test your scenes faster
- Clean and easy to use
- Complete source code included
How It Works
Startup Manager automatically instantiates the prefabs you define and marks them with DontDestroyOnLoad right before the first scene is loaded. So no matter from which scene you enter playmode, all your persistent systems will be ready.