This is a paid asset, but now you can download it totally free from our site with high speed. However, please keep in mind that this package is only provided for studying or testing the product prior to purchasing it, not for business functions.

Overview

Highly customizable to suit your art direction through various parameters. This package focuses on providing artistic freedom rather than a realistic water simulation. Easy to use and self-documented

Shading features:

  • Unlit, Simple and Advanced shading modes (spanning low- and high-end graphics)
  • Deep, shallow and horizon color controls
  • Intersection foam effect with opaque geometry, based on scene-depth or vertex colors
  • Adjustable surface foam
  • GPU-driven, layered wave animations
  • Animated caustics in shallow water
  • Translucency rendering from all light types
  • Flat shading mode (low poly look)
  • Control over Directional and Point/Spot light reflections.
  • Separate control over environment reflections
  • Sparkles based on normal map
  • Refraction, distorts objects behind the water surface
  • UV- or world-projected tiling (seamless water)
  • Vertex color support to control foam, underwater fog and wave height
  • Transparency mask to hide the water inside objects such as boats
  • River mode, for directional animations and slope-based foam.
  • Distance normals (tiling reduction)

Technical features:

  • Clean, accordion-style, material UI with tooltips and notifcations
  • Tessellation support, dynamically subdivides triangles (adaptive & distance-based)
  • C# API to read the wave height/normal. Integration for Dynamic Water Physics 2
  • Planar Reflections Renderer component, robustly designed and scalable.
  • Water Grid component, creates water tiles which can follow a specific transform/camera
  • Utility to create subdivided plane/circle mesh assets

Includes:

  • Tropical beach demo scene
  • Several pre-configured water materials
  • Several foam and normal map textures (custom made)
  • Set of particle effects, designed for gameplay and environment enhancement (flipbooks with normal maps)

Performance:

  • Hand-written, expertly crafted shader, for maximum performance and complete flexibility.
  • Features can be disabled, making it scalable to use on mobile platforms. Down from a simple colored plane up to a vivid animated lake.

Limitations:

  • Built for 3D rendering. Can’t be used with the 2D Renderer or Tilemaps
  • Planar reflections are disabled in VR
  • Not ideal for planetary rendering (texture seams would be unavoidable)

Download Links:


Download Stylized Water 2 v1.6.1 (Latest Version)

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