This is a paid asset, but now you can download it totally free from our site with high speed. However, please keep in mind that this package is only provided for studying or testing the product prior to purchasing it, not for business functions.
Overview
This package is designed to extend Ultimate Character Controllers and enable players to ride and shoot in vehicles together. It also adds expandability by making it easy to make manned weapons.
This package requires that you have Ultimate Character Controller (or one of the subparts, e.g., First Person, Third Person) installed.
- Includes a parachute ability and an example of an airborne gunship (like the Battlefield 4 commander mode-enabled gunship). Board the gunship, shoot some projectiles, bail out, and use your parachute for some fun!
- Includes an example of a remote-controlled tank, a great display of the versatility of this asset.
- This package works out of the box with the Realistic Car Controller v3.
- This package can work with or without a vehicle controller; it is middleware for your vehicles, so many options of use are available. Examples include Realistic Car Controller v3 (if you own it and have it installed in your project), Standard Assets Car Controller, and NO Car Controller. Check out the stationary turbines. Another perfect example of this is integrating with Crest (HDRP/URP) using Submarine. You can read how to do this in the documentation; no code is required.
- Any vehicle controller can be used with minimal setup effort. The component enable/disable system makes this easy.
- Example motorbike controller included!
- Unlimited number of seats. You can add as many as you like! Build a train or a rollercoaster!
- Players can switch seats, much like in Battlefield.
- Players can now also switch to a platform seat to be able to walk around in the vehicle!
- Full-screen UI can be setup easily for things like tanks from a first-person perspective.
- Seat-specific options allow you to make your character fit any scenario.
- Use of items from inventory can be allowed or not, enabling players to shoot from vehicle windows or while driving, much like in Battlefield/GTA.
- Vehicle weapons can be added very easily; you can also have secondary vehicle weapons or more. The amount of input you have is limited; you can add as many per seat as you wish.
- Vehicle Weapon Shooters can make full use of character items as UCC shootable weapons if desired in three stages: No character item needed, character items are used for UI purpose only, character items are full-use with ammunition consumption and reload, etc
- Vehicle weapon shooters can launch UCC grenades.
- Vehicle weapon shooters can make use of the UCC attribute system, both item use and character use attributes, and an example is included for an overheat/cooldown effect.
- With the use of IK, next to no animation setup is required.
- Override states easily per seat. Included are a bunch of presets to get you started.
- Split-screen capability.
- Works online or offline, with or without PUN.
- It is super easy and fast to set up characters and objects. Friendly and intuitive inspector design.
- Ever and always improving with each update!
Download Links:
Download Ultimate Seating Controller v2.0.18 (Latest Version)
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