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Overview

Use shaders to realize the field of view display, project the camera’s field of view on the ground, and directly see the area of ​​the camera’s field of view. This technology is widely used in RTS games like Commandos, the Desperados series, etc.

Features:

  • The camera’s field of view represents the person’s field of view and is projected onto the ground by the shader
  • The angle of the field of view can be dynamically adjusted, and the distance of the field of view can be dynamically adjusted. Field of view angle and distance are the angle of the field of view and the plane furthest from the camera’s field of view.
  • The color of the field of view projected onto the ground is dynamically adjustable and can be configured in two colors or monochromatic
  • The field of view can be configured to display stripes, and the width and color of the stripes can be dynamically adjusted
  • The transparency of the field projection can be adjusted dynamically
  • The height of the field of view depends on the height control of the camera, which supports any complex terrain

Download Links:


Download Visual Field Visualization Built-in Rendering Pipeline v1.1 (Latest Version)