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Overview

Take your game audio to the next level with Volumetric Audio. With just a few clicks, you can turn your point audio sources into fully volumetric ones that emit from any kind of shape!

Features:

  • Easy to Use: Explore the numerous demo scenes and get going in just a few clicks. All components follow Unity’s inspector design style, have intuitively named settings, and include detailed tooltip text. If you’re a programmer, then full C# source code is also included, allowing you to create and modify anything you like!
  • Optimized: Enjoy high-performance volumetric sounds. Each component has been heavily optimized, giving you minimal performance impact.
  • Volumetric Shapes: Allow you to emit sound from boxes, spheres, capsules, and even custom meshes.
  • Compound Shapes ― Allow you to make complex shapes from multiple simpler ones, so you can create any kind of shape you like.
  • Hollow Shapes: Allow you to emit sound from the hollow shell of boxes, spheres, capsules, line paths, and custom meshes.
  • Mesh Baking: If you want to emit sounds from a high-poly mesh, then you can bake the volumetric mesh data for maximum performance.
  • Occlusion ― allows objects in the way to block your sound volume, increasing the realism and immersion.
  • Audio Reverb Zones ― Easily make these volumetric too, for truly atmospheric scenes.
  • Rotating Doppler: Experience the doppler effect from rotating volumetric sounds as they pass by the camera.
  • Whizzing ― allows you to hear sounds only if they pass close by your ears, like whizzing bullets.

Download Links:


Download Volumetric Audio v2.1.0 (Latest Version)

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